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Modeling weld spotsby Daniel Buck This tutorial will show one way to model weld spots onto cylinders, like a tube chassis for a vehicle, or anything where 2 metal pipes are welded together in real life. Taking the time to model the weld spots adds to the realism of the model, more so than 2 pipes just "resting" together.
the only thing left to do now is to move some of the vertexes around to get a "blob" look to the weld spot. click back to the editable poly/mesh and start moving them around
you can probably get a decent shape using the noise modifier instead of moving the vertexes by hand, but I like to have full control over the weld spot to get the exact look I'm going for.
There is always more than 1 way to model something, you may want to try using a noise modifier to give the weld a random look. I have also seen a technique that used particles to create the weld spots. A note of caution, a scene with many weld spots can bog down Max fairly quickly. you may want to back off to just 1 meshsmooth iteration if this happens. © Daniel Buck |
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